Eva Munnich, 3D artist The CreativeMindClass Blog
Eva Munnich, an animator as well as illustrator based in London. She is a visual artist who creates cute and adorable characters in 2D/3D. She was a film student at the academy of art in Germany as well as worked on various animation-related projects. As a result of an absence of creativity challenge, Eva actively sought new opportunities to expand her wings. In the year 2000 she travelled to London to learn about its expanding, lively arts scene. There, she chose to pursue a career in the field of illustration and character design.
You can find out more about the way Eva altered her path and learn more about the particular X-Files animation project she worked on along with Phil Brookes.
Looking for exciting challenges and a new career plan
Before I moved to London in 2017 I was in a small town in Germany where I worked as an After Effects animator. There weren't many creative opportunities, my skills declined quickly, and I was quite annoyed.
Moving to London and getting acquainted with all the wonderful animator in this city gave me a huge boost. It was like: "Damn, I'm running along with all the cool kids. I must improve my craft. "
After visiting at the 2019 Pictoplasma conference, I made the decision to join the group of character creators who are eccentric. It was clear that my characters perform best with 3D which is something I'm still learning which is hard but also very enjoyable!
My work attracted attention to Greenhouse Animation, which is now presenting me as a director by Greenhouse Animation.
In relation to the X-Files project as well as the mystery surrounding socks disappearing
One of the first clients I worked on using my new style is that of the Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work to promote its continuous Instagram collaboration with artists. The company acts as an insurer of content , the concept of adorable everyday objects that are in danger came to mind. That's how the X-Files idea was born.
I was in the winter of lockdown rewatching all of the"x"-files. Thus, the notion of an abduction in the past was obvious. But, all the characters needed to be in the same spot during the moment of the end so that they could stop the loop of animation, so that none of them could really be taken away. That is when I had an idea of having the washing machine running and the single pink socks moving towards the UFO.
While creating my UFO and providing it with a few leg, it occurred to me that everything could be put in place. The UFO has lost its sock and is retrieving it!
According to me, making an unforgettable story is best accomplished by the combination of things that look as if they are not related at first. Making something unplanned take place as well as giving unanimate objects a personality through putting humorous faces on them . It's the funniest for me!
The workflow of animation
The process I follow always starts by drawing sketches of characters, as well as an outline of the story. I designed an animation of Lemonade to communicate the idea and also the timing. From there, I go into Cinema 4D and model all my characters. This is also where I test out strategies and designs.
When the animation created using Cinema 4D is done, I switch over to After Effects to do final adjustments and composing. For example, the pink light beam as an example, was created by using After Effects.
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The sound effects, as well as collaboration together with Phill Brookes
It was the first one I did with a sound designer named Philip Brookes who really took it to the highest stage! His work lifts the whole footage to a whole high level, making everything come together flawlessly! This was a fantastic task to complete, and I hope to do more of it!
We've had a conversation with Phil about his process for producing sound effects for the X-Files project. Listen to the conversation of Phil Brookes.
At present, I'm learning new techniques for character rigging , and also the art of creating stunning texture using Cinema 4D and Redshift. I'm currently trying to integrate 2D with 3D animation. I'm excited to see what direction that my design for character rigging will take me in the coming years!
Visual artists can get tips on ways to change the direction of their career
A few tips that I would like to offer for anyone looking to switch directions:
- Discover which method you prefer Then make the effort to master it! Moving design is like you must be aware of everything in each program. It's just not feasible.
- Make sure you are serious about your peculiarity and don't minimize your eccentricity. Your individuality is yours. Your voice, style and voice are distinctive.
- Take your time and embrace your thoughts. Whatever happens in your head, embrace it, and get the most of it!
We're delighted by Eva's artistic art, her creative direction she's stepping, and her changes. We at CreativeMindClass We believe that artists possess the ability to form paths like Play-Doh and also make them look beautiful. We're thrilled to see bold concepts and daring people succeeding. We appreciate you telling your story, Eva!
Go to Instagram to view new 3D animated characters as well as to follow Eva's future projects. Explore a wider gallery of her work by visiting her site.
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