Cute 3D art - The CreativeMindClass Blog
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In this video interview, animator Eva Munich shares her journey to re-orienting her creative path and finding her unique way of working as an 3D character designer. She describes her move to London and her experiences attending the Pictoplasma conference and how she got a job as a director at Greenhouse Animation. The interview also focuses on her X-Files project, which was created by Lemonade Insurance, and explains her animation workflow and the way she collaborated with sound creator Phil Brookes.
Eva provides tips for visual artists looking to change career directions, such as choosing the best technique that matches their vision, and embracing their individuality, and making sure to take their "weirdness" seriously.
About seeking new challenges and a change in directions for your career.
Before moving to London in the year 2017 I was in a tiny town in Germany working for a while as an After Effects animator. While there weren't many challenges to my creativity and my abilities slowed down quickly, and I got really unhappy.
Moving into London and getting acquainted with all the wonderful animation folks in the city gave me an enormous boost. It was like "Damn I'm with the cool kids . I've better start putting on my best."
Following my visit to this year's Pictoplasma event, I decided to join the universe of interesting character creators. It was clear quickly that my characters function most effectively in 3D and I'm still learning that is challenging, however, it's also extremely satisfying!
My work caught the eye to Greenhouse Animation, and I'm now represented as a director by them.
about the X-Files project and the secret of disappearing socks
One of the very first project for clients that I created with my brand new-found style is the Covered by Lemonade clip.
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Lemonade Insurance approached me to design a piece for their continuous Instagram collaborative with artists. As the business is an insurer of content and I was thinking of cute household objects in danger immediately occurred to me. That's how the X-Files concept came to fruition.
I spent the last winter lockdown watching all the x-files. Therefore, the idea of a classic alien abduction seemed obvious. The problem was that all characters had to be at the same place at the time of finalization in order to stop the animation loop in order for them to actually get abducted - this was when I came up with thought of making the washing machine pop open and one pink sock fly towards the UFO.
When I was creating an UFO while giving the UFO a few legs, I saw the way everything can be put in place. The UFO is missing its sock and is now regaining it!
To me, creating a memorable story works best by combining different things that seem unconnected at first. To make something unexpected occur and give unanimate objects an identity by putting silly faces on them , is the best way to have fun to me!
The animation workflow
My workflow always starts with sketches of the characters as well as a storyboard. I made the animatic to Lemonade to convey the concept and the timing. From there, I go to Cinema 4D and model all my characters. This is also where I experiment with materials and make style frames.
After the animation within Cinema 4D is done, I then switch to After Effects to do final touches and compositing. The light beam that is pink, as an example, can be done using After Effects.
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About the sound effects and working with Phill Brookes
This was my first project I did with a sound designernamed Philip Brookes who really took it to the next level! His contribution elevates the footage into the next level, and makes everything come together flawlessly! This was an incredible undertaking to create I'm looking forward to do more projects like it!
We've had a conversation with Phil about his process for making sound effects to be used in The X-Files project. Listen to the full interview of Phil Brookes.
In the present I'm learning new techniques for character rigging as well as how to create stunning textures using Cinema 4D and Redshift. I'm experimenting with the combination of 2D animation with 3D, and I'm looking forward to seeing what direction my journey into character design takes me next!
Artists can get tips for changing a career direction
I have some suggestions for anyone looking to switch directions:
- Find which technique suits your needs best and invest in learning that! Working in motion design feels like you're required to learn every single program there is. However, that's not the case.
- Be serious about your oddness and never downplay the significance of it. Your uniqueness is yours. Your artistic voice is unique.
- Take your time and embrace your ideas. Whatever is going on in your head take it on and create it!
Animator + Illustrator
Eva Munnich
Eva Munnich works as an animator and illustrator from London. As a visual artist, she designs cute characters in 2D/3D. The film school she attended was an schools of art in Germany and was involved in various projects for animation. In the wake of a inability to find a new challenge, Eva actively sought new ways to stretch her wings. A few decades ago, she came to London to learn about its growing, vibrant art scene, which led her to explore a new venture into illustration and character design.
Visit Instagram for new 3D animated characters as well as to follow Eva's future project. Explore a wider collection of her works on her site.
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